﻿using UnityEngine;
using System.Collections;

public class AssetManagerScript : MonoBehaviour {
	
	public Object[] playerMaterials;
	public Object[] playerTextures;
	public Object[] playerHndTextures;
	public Object[] playerHeadTex;
	
	// Use this for initialization
	void Awake () {
		//playerMaterials = Resources.LoadAll<Material>("PlayerMaterials");
	  	playerMaterials = Resources.LoadAll("player/materials");
		playerTextures = Resources.LoadAll("player/textures");
		playerHndTextures = Resources.LoadAll("player/hand");
		playerHeadTex = Resources.LoadAll("player/head");
		//playerMaterials = mats;
	}
	
	// Update is called once per frame
	void Update () {
		
	}
}
